This interview was published at nindie.ch on October 6, 2016:
Many gamers loved the unused Mexican myth setting behind Guacamelee. It was so fresh to me as well and combined with the graphics, music and controls it was one of the best games I played in 2014 on my Wii U. Please tell us from the early beginnings how the idea behind Guacamelee began.
The genesis of Guacamelee! originated from a few ideas that came from a “pitch” meeting a long time ago in the basement of our old office. One idea presented was a platformer where your traversal moves also served as combat moves. Another idea pitched was setting a game based on Mexican folklore, with the main character being a luchador. I also believe there was a dimension swapping idea for a platformer – that worked nicely in with the Mexican folklore idea with the Day of the Dead dimension. A real mix and match of ideas. Continue reading “Interview with DrinkBox Studios”